Cheating:
Gaining Advantage in Videogames
by Mia Consalvo
Consalvo provides a cultural history of
cheating in videogames, looking at how
the packaging and selling of such
cheat-enablers as cheat books,
GameSharks, and mod chips created a
cheat industry. She investigates how
players themselves define cheating and
how their playing choices can be
understood, with particular attention to
online cheating.
Cheating: Gaining Advantage in Videogames
The widely varying experiences of
players of digital games challenge the
notions that there is only one correct
way to play a game. Some players
routinely use cheat codes, consult
strategy guides, or buy and sell in-game
accounts, while others consider any or
all of these practices off limits.
Meanwhile, the game industry works to
constrain certain readings or activities
and promote certain ways of playing. In
Cheating, Mia Consalvo investigates how
players choose to play games and what
happens when they can't always play the
way they'd like.
She explores a broad range of player
behavior, including cheating (alone and
in groups), examines the varying ways
that players and industry define
cheating, describes how the game
industry itself has helped systematize
cheating, and studies online cheating in
context in an online ethnography of
Final Fantasy XI. She develops the
concept of "gaming capital" as a key way
to understand individuals' interaction
with games, information about games, the
game industry, and other players.
Finally, she examines the growth of the
peripheral game industries that produce
information about games rather than
actual games. Digital games are spaces
for play and experimentation; the way we
use and think about digital games,
Consalvo argues, is crucially important
and reflects ethical choices in gameplay
and elsewhere.
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