Creators put
politics into video games
Ian Bogost takes some of the fun out of
video games — and replaces it with
opinion. The Georgia Institute of
Technology professor creates games — or
"playable editorial cartoons," as he
calls them — that are packed with
political messages.
One he created just after liquids were
banned from carryon baggage pits players
as a frustrated airport screener faced
with an ever-changing set of rules.
Another challenges gamers to double the
price of crude oil by afflicting a
fantasy land with a series of natural
disasters.
The games don't quite carry the same
weight as opinion pieces in traditional
media. But their creators say they can
still carry a punch as they force
players to consider serious issues, such
as security policy or the volatile price
of gasoline.
One of the more scathing offerings is
"McDonald's Video Game," the creation of
an Italian firm called Molleindustria
that batters the burger chain by
allowing gamers to raze villages,
manipulate public opinion and bribe
health officials and politicians.
Others hope to give gamers a better feel
for the plight of the poor. New
York-based gameLab created "Ayiti: The
Cost of Life," which challenges players
to guide a family of five as they
struggle to survive amid poverty in
rural Haiti. "Poverty is an obstacle to
global human rights," said Peter Lee,
gameLab's co-founder. "We made a game
where you have to go through a very
rough life, and we made the game hard on
purpose."
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